avoiding all temptation to carry on the discussion of female protagonists, i ventured into my stack of games looking for somthing to play while i thought of somthing to write about. Eventually it hit me in the face, almost literally as it fell of my shelf. Guilty gear 2: overture.
My girlfreind at the time had bought me it for christmas last year, or perhaps the one before. It was somthing i'd never heard of at the time and she knew nothing about games she just went on the box art. Its a game i really enjoyed playing but not somthing i'd of usually picked up. i remember back in the days of playstation 1 me and my cusion would go to the local store and pick up a game each every week. A game we'd heard nohthing about before and some of them ended up being our favorite games.
It got me thinking that with the prices of games today, do the younger folk ever really get the chance to go into a store to just pick up a random game and get introduced to a new title. Im not blaming them in the slightest for not expanding their horizons, if i could only buy 1 game every couple months i'd definatly look up reviews and go with what the mainstream seem to agree on. I suppose i just worry because some of my best gaming memories were in those random games that only me and my cusion would know anything about.
I know were not supposed to trade games anymore but i used to all the time and the sheer variety you could get from the titles your freinds would pick up when they went to buy their game for the week. You were able to build up a pretty firm knowledge of each type of game whereas today when i talk to the little people i get responses like "i play fps" or "yeah im a platform fighter". Its okay to have somthing that you specialise but to play one genre exclusivly seems like they'd be missing out on alot. If you only ever listened to the chart music you'd never find some of the best bands that are out there today.
Im not looking for a solution, i just think its abit of a shame that the idea of picking up a random buy is such a big risk to them in todays world. If i had bought Guilty gear 2 overture for myself i think id be pretty happy with the fun it gave me and the uniqueness of it but if the one game a month kid who's used to the mainstream picked it up he might be kinda pissed.
in conclusion i guess they dont know what they're missing so they wont be bothered about it in the same way we dont care about cult movies untill we've seen them. But the next time a young member of your family wants to borrow a game try throwing them somthing a little different and let me know how it works out.
will hadoken for food
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Wednesday, 11 August 2010
Monday, 2 August 2010
penny for my thoughts?
short intro; been gaming since ive been able to push buttons really, put in a good 15 hours a week. planning to post on here atleast once a week with thoughts and theories related to the gaming community aswell as a "things to put in your bindle" an idea that came as a gift from the weekend confirmed podcast, if you havnt listened to it yet and you enjoy being upto date with games you should definatly give it a try. aniway this is verry early days so i wont promise too much and i wont waste any more time talking about me.
my thought for today and probably for this week came from a discussion about resident evil 5. The discussion was revolving around the idea that resident evil has lost all of its suspense and fear via its last couple of installments. People seem to agree that it got caught up with the popular games of its time and focused far too much on the combat and forgot the creepy suspense of searching from say resident evil 1.
Id say im quite a big resi fan so that may be why i searched for a reason to defend it. What gave the earlier games such tension was wondering, will i be attacked around this corner? can i afford to use theese bullets or is there somthing bigger waiting for me? etc. Obviously resi 5 had none of that (bar the dlc) because of its huge number of enemies and after a while trying to think why they went in that direction i stumbled accross somthing.
Resident evil one was set in a creepy mansion where some test subjects had gotten loose and gone crazy (roughly) then the virus escaped and spread/mutated through the sequals. In resident evil 5 the virus was set on a much larger scale way more people were infected in a fairly small area so it makes sense storywise for the game to turn out like it did. Im not justifying resi 5's downfalls that was just the thought process which lead me to realise its not often, if ever ive heard the story vs gameplay argument and with todays games becoming an incredable story telling method i think its about time.
Another example to try and get my argument across. Im a big alan wake fan also which obviously is a big name in games that tell a story, the main complaint ive heard about the game is its repetativeness of constantly running through the same woods to get from story part A to story part B. The game is set in a small town surrounded by a huge forest so again its repetative but i dont think it should be shunned for it if it can justify it. Would anyone call the woodland scene in the blair witch repetative? No because we accept that its based in a woodland (and thats the least of that films problems).
An example going the other way, The last remnant, another reccomendable game if your into your rpg's, ecspecially if your still in woe about final faintasy XIII. Theres a part during a cutscene !SPOILER ALERT! where a bigass dragon destroys a town and thats it for that town. I had side missions still left to do there that i was planning to come back to but the game wouldnt allow it, instead of having npc's ignoring the damage they all died so i couldnt do the missions or explore the town. !SPOILER OVER! It affected the gameplay but within the story it was completely justified.
in summery how much controll do you think the story should have over the gameplay? if any atall.
any other examples youve noticed?
sorry about the lengh of this one ill try trim down for future, if youve any ideas you want me to discuss feel free to email me and feel free to link me to your blogs.
my thought for today and probably for this week came from a discussion about resident evil 5. The discussion was revolving around the idea that resident evil has lost all of its suspense and fear via its last couple of installments. People seem to agree that it got caught up with the popular games of its time and focused far too much on the combat and forgot the creepy suspense of searching from say resident evil 1.
Id say im quite a big resi fan so that may be why i searched for a reason to defend it. What gave the earlier games such tension was wondering, will i be attacked around this corner? can i afford to use theese bullets or is there somthing bigger waiting for me? etc. Obviously resi 5 had none of that (bar the dlc) because of its huge number of enemies and after a while trying to think why they went in that direction i stumbled accross somthing.
Resident evil one was set in a creepy mansion where some test subjects had gotten loose and gone crazy (roughly) then the virus escaped and spread/mutated through the sequals. In resident evil 5 the virus was set on a much larger scale way more people were infected in a fairly small area so it makes sense storywise for the game to turn out like it did. Im not justifying resi 5's downfalls that was just the thought process which lead me to realise its not often, if ever ive heard the story vs gameplay argument and with todays games becoming an incredable story telling method i think its about time.
Another example to try and get my argument across. Im a big alan wake fan also which obviously is a big name in games that tell a story, the main complaint ive heard about the game is its repetativeness of constantly running through the same woods to get from story part A to story part B. The game is set in a small town surrounded by a huge forest so again its repetative but i dont think it should be shunned for it if it can justify it. Would anyone call the woodland scene in the blair witch repetative? No because we accept that its based in a woodland (and thats the least of that films problems).
An example going the other way, The last remnant, another reccomendable game if your into your rpg's, ecspecially if your still in woe about final faintasy XIII. Theres a part during a cutscene !SPOILER ALERT! where a bigass dragon destroys a town and thats it for that town. I had side missions still left to do there that i was planning to come back to but the game wouldnt allow it, instead of having npc's ignoring the damage they all died so i couldnt do the missions or explore the town. !SPOILER OVER! It affected the gameplay but within the story it was completely justified.
in summery how much controll do you think the story should have over the gameplay? if any atall.
any other examples youve noticed?
sorry about the lengh of this one ill try trim down for future, if youve any ideas you want me to discuss feel free to email me and feel free to link me to your blogs.
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