If, like many others, you forked out the cash for final fantasy XIII and lightly grinded through gameplay only to be left in dismay of what seems to have happened to jrpg's, then this game is for you. To be honest if you like jrpg's its worth a shot.
Ive talked a little about it before, The Last Remnant is my game for your bindle today. Its a square enix game and a big argument against the idea that square enix has lost its touch. Its been around since 2008 and im sure you can pick up a pre-owned version for under $15, not that i approve of preowned but thats another story.
Since one of the few things FFXIII did well was its battle system ill start with that, its pure turn based with the usual magic, melee, items etc. each unit is composed of upto 5 members and you can have as many units as you can spread your members into. Based upon who you decide to attack or defend against moves your units around the battle feild so you really need to think ahead for where you want your units to be in position to each other.
Another thing they did incredably well in this game would be the weapon upgrades/customisation the amout of weapons possible to make with different combinations is staggering as your character can wield a large sword, two smaller swords, axes, staffs and so on, all of which can be upgraded in a number of ways. The way this works is by finding components in the wilderness, some components can be bought but all can be found so its not just making you grind for the sake of having enough cash to buy a part. It is a huge world and it can be hard to figure out where to find certain components but theres a great site that ill leave at the bottom that will tell you everything you need to know.
The games sidequests do get a little repetative but it never really feels like filler, and you never feel unrewarded at the end of them, there are also guild tasks to do while your exploring which usually earns you new formations. So if your looking for a deep, challanging jrpg you should definatly give this a try, ontop of the things ive said the boss battles are great and the characters are incredably loveable you really do end up part of the world. Its main downside would be its graphics, it somtimes goes a little pixely or glitchy anamations in battle but if you can live without the polish of todays games its ignorable.
If you have any questions or comments about anything feel free to ask. Ill leave you with an old saying brought back to life by FFXIII "if you polish a shit, its still a shit"
www.lastremnant.wikia.com
will hadoken for food
Showing posts with label the last remnant. Show all posts
Showing posts with label the last remnant. Show all posts
Tuesday, 10 August 2010
Monday, 2 August 2010
penny for my thoughts?
short intro; been gaming since ive been able to push buttons really, put in a good 15 hours a week. planning to post on here atleast once a week with thoughts and theories related to the gaming community aswell as a "things to put in your bindle" an idea that came as a gift from the weekend confirmed podcast, if you havnt listened to it yet and you enjoy being upto date with games you should definatly give it a try. aniway this is verry early days so i wont promise too much and i wont waste any more time talking about me.
my thought for today and probably for this week came from a discussion about resident evil 5. The discussion was revolving around the idea that resident evil has lost all of its suspense and fear via its last couple of installments. People seem to agree that it got caught up with the popular games of its time and focused far too much on the combat and forgot the creepy suspense of searching from say resident evil 1.
Id say im quite a big resi fan so that may be why i searched for a reason to defend it. What gave the earlier games such tension was wondering, will i be attacked around this corner? can i afford to use theese bullets or is there somthing bigger waiting for me? etc. Obviously resi 5 had none of that (bar the dlc) because of its huge number of enemies and after a while trying to think why they went in that direction i stumbled accross somthing.
Resident evil one was set in a creepy mansion where some test subjects had gotten loose and gone crazy (roughly) then the virus escaped and spread/mutated through the sequals. In resident evil 5 the virus was set on a much larger scale way more people were infected in a fairly small area so it makes sense storywise for the game to turn out like it did. Im not justifying resi 5's downfalls that was just the thought process which lead me to realise its not often, if ever ive heard the story vs gameplay argument and with todays games becoming an incredable story telling method i think its about time.
Another example to try and get my argument across. Im a big alan wake fan also which obviously is a big name in games that tell a story, the main complaint ive heard about the game is its repetativeness of constantly running through the same woods to get from story part A to story part B. The game is set in a small town surrounded by a huge forest so again its repetative but i dont think it should be shunned for it if it can justify it. Would anyone call the woodland scene in the blair witch repetative? No because we accept that its based in a woodland (and thats the least of that films problems).
An example going the other way, The last remnant, another reccomendable game if your into your rpg's, ecspecially if your still in woe about final faintasy XIII. Theres a part during a cutscene !SPOILER ALERT! where a bigass dragon destroys a town and thats it for that town. I had side missions still left to do there that i was planning to come back to but the game wouldnt allow it, instead of having npc's ignoring the damage they all died so i couldnt do the missions or explore the town. !SPOILER OVER! It affected the gameplay but within the story it was completely justified.
in summery how much controll do you think the story should have over the gameplay? if any atall.
any other examples youve noticed?
sorry about the lengh of this one ill try trim down for future, if youve any ideas you want me to discuss feel free to email me and feel free to link me to your blogs.
my thought for today and probably for this week came from a discussion about resident evil 5. The discussion was revolving around the idea that resident evil has lost all of its suspense and fear via its last couple of installments. People seem to agree that it got caught up with the popular games of its time and focused far too much on the combat and forgot the creepy suspense of searching from say resident evil 1.
Id say im quite a big resi fan so that may be why i searched for a reason to defend it. What gave the earlier games such tension was wondering, will i be attacked around this corner? can i afford to use theese bullets or is there somthing bigger waiting for me? etc. Obviously resi 5 had none of that (bar the dlc) because of its huge number of enemies and after a while trying to think why they went in that direction i stumbled accross somthing.
Resident evil one was set in a creepy mansion where some test subjects had gotten loose and gone crazy (roughly) then the virus escaped and spread/mutated through the sequals. In resident evil 5 the virus was set on a much larger scale way more people were infected in a fairly small area so it makes sense storywise for the game to turn out like it did. Im not justifying resi 5's downfalls that was just the thought process which lead me to realise its not often, if ever ive heard the story vs gameplay argument and with todays games becoming an incredable story telling method i think its about time.
Another example to try and get my argument across. Im a big alan wake fan also which obviously is a big name in games that tell a story, the main complaint ive heard about the game is its repetativeness of constantly running through the same woods to get from story part A to story part B. The game is set in a small town surrounded by a huge forest so again its repetative but i dont think it should be shunned for it if it can justify it. Would anyone call the woodland scene in the blair witch repetative? No because we accept that its based in a woodland (and thats the least of that films problems).
An example going the other way, The last remnant, another reccomendable game if your into your rpg's, ecspecially if your still in woe about final faintasy XIII. Theres a part during a cutscene !SPOILER ALERT! where a bigass dragon destroys a town and thats it for that town. I had side missions still left to do there that i was planning to come back to but the game wouldnt allow it, instead of having npc's ignoring the damage they all died so i couldnt do the missions or explore the town. !SPOILER OVER! It affected the gameplay but within the story it was completely justified.
in summery how much controll do you think the story should have over the gameplay? if any atall.
any other examples youve noticed?
sorry about the lengh of this one ill try trim down for future, if youve any ideas you want me to discuss feel free to email me and feel free to link me to your blogs.
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